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Thank you for guiding me

Posted: Sat Nov 02, 2024 12:18 am
by siyavash
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XMBC Version: 2.20.5
Installed or Portable version:Installed
Windows Version: 24h2
Mouse Information (brand/model): g903
Relevant Computer Information (CPU, RAM etc): 11700 32
Did the problem occur after an upgrade of XMBC? (If so, from what version?):
Did the problem occur after a Windows update/upgrade? (If so, from what version?):
How long have you used XMBC?:
What language and keyboard layout do you use in Windows?: english

Clear description of the problem - try and include as much information as possible, including what button and mappings you are having problems with (if applicable).:


Hello, I had a question about moment tags
I want to create a moment in the game
This game is in Gameloop
When I play with gameloop, the mouse gets locked
And I want the mouse to move quickly from a point on the right side of the page to a point on the left side of the page
And for this I ask for your guidance
I have seen your videos on YouTube, but this topic was not in them
Thank you for guiding me

Re: Thank you for guiding me

Posted: Sat Nov 02, 2024 12:55 am
by phil
I'm sorry but I'm not sure I can answer this.
I do not know what gameloop is? And I have never put any videos on youtube (I know many other people have done so, but none are "officially" from me, the author of XMBC (maybe that's my bad, but in this case, probably not as I'm not familiar with the scenario).

Im not sure, if the mouse if locked, how it could be moved - presumably the game blocks X/Y input, be it simulated or physical, so in that case, I don't think XMBC can help (as it can only simulate input, that is subsequently blocked).

Also note (warning) that XMBC (and the MS SendInput API it uses) is often banned/blocked by games (that consider it cheating!) which can lead to bans etc etc.

Just checking, when you say moment, I presume you mean movement?? The {MADD}/{MSET]/{PSET}/{ASET} tags simply call the Windows SetCursorPos API to set the physical cusrcor position. I very much suspect this will have no effect in game, because the game will be using relative X/Y movement of the mouse rather than the windows "desktop" cursor position, but I'm not sure...

Re: Thank you for guiding me

Posted: Sun Nov 03, 2024 12:12 am
by siyavash
Thank you for your reply
Yes, when the mouse is locked, it connects to the game page
And I tested each of the {MADD}/{MSET]/{PSET}/{ASET} options, it cannot move the mouse inside the game page.
But it does this easily in Windows
To be able to move in the game environment where the mouse is locked
It is a very good option
If it is possible to add this option so that we can use it, it is very useful, thank you

Re: Thank you for guiding me

Posted: Sun Nov 03, 2024 11:31 pm
by phil
It is not possible, If the game "locks" the mouse and does not respond to it, an external app (like XMBC) is not going to be able to override that. Because the game is ignoring mouse input, simulated or physical. More to the point, as I said, the API's that XMBC uses to set the cursor position are not going to apply to any game that uses direct/raw cursor input (or in this case, not even that). The windows desktop cursor position is irrelevant, if the game takes no notice of that. That is solely the game's prerogative and if it does not accept mouse input, there is not going to be any way to change that short of changing the game itself.

Re: Thank you for guiding me

Posted: Mon Nov 04, 2024 12:45 am
by siyavash
Thanks again for your reply