X-Mouse lagging in VR?
Posted: Tue Oct 12, 2021 9:19 am
XMBC Version: 2.19.2
Windows Version: win10
Mouse Information (brand/model): Logitech G502 Hero / Lightspeed, probably most/all mice
Relevant Computer Information (CPU, RAM etc): 9900K; 32GB 4000mhz
Did the problem occur after an upgrade of XMBC? (If so, from what version?): no
Did the problem occur after a Windows update/upgrade? (If so, from what version?): no
How long have you used XMBC?: >5 years
What language and keyboard layout do you use in Windows?: English / UK
Clear description of the problem - try and include as much information as possible, including what button and mappings you are having problems with (if applicable).:
With Windows Mixed Reality (microsoft's VR application) running, which is crucial to be able to run many VR headsets, the mouse becomes laggy. More specifically, slow movements are not registered. Fast movements work, however the movement ratio is not 1:1 - it's like the movement is being quickly decelerated. It's like those old x-box PC ports which used to crudely emulate controller thumbstick input from a PC mouse.
There seems to be some kind of conflict with WMR and X-Mouse's mouse capture - I can only guess.
Sometimes both X and Y axes are affected. sometimes both. Other times, one axis is more affected than the other.
All applications become affected in VR, e.g. Virtual Desktop, SteamVR Desktop, WMR Desktop, VorpX etc. RAW input in games is unaffected, so gun aiming etc remains fine, but game menus and virtual Windows desktop is problematic.
Shutting down x-mouse instantly fixes the problem.
Shutting all VR programs (including WMR, but not x-mouse) and then restarting VR sometimes fixes the problem - other times, although the problem exists, it's small enough to be ignored. It just seems to be luck.
It may have something to do with x-mouse's "override speed" option (which is very useful btw - thank you for this!) - I use this between games constantly. Changing mouse DPI settings from mouse application does not affect the issue.
I appreciate that you probably do not have a WMR VR headset to test this with... happy to try suggestions - I am not averse to registry editing / hex editing / hardware soldering etc.
Thanks for your time!
Windows Version: win10
Mouse Information (brand/model): Logitech G502 Hero / Lightspeed, probably most/all mice
Relevant Computer Information (CPU, RAM etc): 9900K; 32GB 4000mhz
Did the problem occur after an upgrade of XMBC? (If so, from what version?): no
Did the problem occur after a Windows update/upgrade? (If so, from what version?): no
How long have you used XMBC?: >5 years
What language and keyboard layout do you use in Windows?: English / UK
Clear description of the problem - try and include as much information as possible, including what button and mappings you are having problems with (if applicable).:
With Windows Mixed Reality (microsoft's VR application) running, which is crucial to be able to run many VR headsets, the mouse becomes laggy. More specifically, slow movements are not registered. Fast movements work, however the movement ratio is not 1:1 - it's like the movement is being quickly decelerated. It's like those old x-box PC ports which used to crudely emulate controller thumbstick input from a PC mouse.
There seems to be some kind of conflict with WMR and X-Mouse's mouse capture - I can only guess.
Sometimes both X and Y axes are affected. sometimes both. Other times, one axis is more affected than the other.
All applications become affected in VR, e.g. Virtual Desktop, SteamVR Desktop, WMR Desktop, VorpX etc. RAW input in games is unaffected, so gun aiming etc remains fine, but game menus and virtual Windows desktop is problematic.
Shutting down x-mouse instantly fixes the problem.
Shutting all VR programs (including WMR, but not x-mouse) and then restarting VR sometimes fixes the problem - other times, although the problem exists, it's small enough to be ignored. It just seems to be luck.
It may have something to do with x-mouse's "override speed" option (which is very useful btw - thank you for this!) - I use this between games constantly. Changing mouse DPI settings from mouse application does not affect the issue.
I appreciate that you probably do not have a WMR VR headset to test this with... happy to try suggestions - I am not averse to registry editing / hex editing / hardware soldering etc.
Thanks for your time!