FSExport
Posted: Tue Jul 07, 2009 9:12 am
hey there!
I came across your utility as I have been searching for a way to record sim flight data for playback in 3d. I was wondering if this will be the way to go to record some data into a format I can load in my 3d app.
The application is an (open source) Advanced Combat Manoeuvre Viewer intended for new 'virtual' pilots to visualise combat moves in 3 dimensions. Users will have the ability to pause, rewind and replay the moves, and also alter the viewpoint to 'track enemy', 'free view' or 'internal'.
the idea I have is for myself to fly the manoeuvre in FS 2004, recording the data using your utility, then create a moving model of the flight-path using the attitude, roll, airspeed and altitude data. The user would be able to play the manoeuvre, pause, move around the model, and see how the move works and how it relates to the enemy aircraft.
I was hoping you might have some more info or documentation about the file format - the .fld file, and how it relates to the other file produced when a flight is saved.
I'm a software developer myself, I work in C#.net. (writing epos solutions, nothing to do with this!) so I shouldn't have any problems reading in a binary file, I just need to understand the format.
I've sent you an email with this request on too.
cheers in advance!
I came across your utility as I have been searching for a way to record sim flight data for playback in 3d. I was wondering if this will be the way to go to record some data into a format I can load in my 3d app.
The application is an (open source) Advanced Combat Manoeuvre Viewer intended for new 'virtual' pilots to visualise combat moves in 3 dimensions. Users will have the ability to pause, rewind and replay the moves, and also alter the viewpoint to 'track enemy', 'free view' or 'internal'.
the idea I have is for myself to fly the manoeuvre in FS 2004, recording the data using your utility, then create a moving model of the flight-path using the attitude, roll, airspeed and altitude data. The user would be able to play the manoeuvre, pause, move around the model, and see how the move works and how it relates to the enemy aircraft.
I was hoping you might have some more info or documentation about the file format - the .fld file, and how it relates to the other file produced when a flight is saved.
I'm a software developer myself, I work in C#.net. (writing epos solutions, nothing to do with this!) so I shouldn't have any problems reading in a binary file, I just need to understand the format.
I've sent you an email with this request on too.
cheers in advance!