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Xmouse working on games call Cabal when I do remote pc ultraviewer

Posted: Thu Jun 10, 2021 2:31 pm
by gylerz
XMBC Version: 2.19.2
Windows Version: windows 10
Mouse Information (brand/model): normal logitech
Relevant Computer Information (CPU, RAM etc):
Did the problem occur after an upgrade of XMBC? (If so, from what version?):
Did the problem occur after a Windows update/upgrade? (If so, from what version?):
How long have you used XMBC?: first time in 3 days

Hi need help, I'm using xmbc for game calls Cabal online, my problem is when running cabal online using middle mouse to active xmbc nothing happen on cabal online, but I figure out when I do remote pc using ultraviewer, xmbc working well on cabal online, then I try off ultraviewer connection, it's not working, sorry I cannot share picture for the first post.. Help please

Re: Xmouse working on games call Cabal when I do remote pc ultraviewer

Posted: Thu Jun 10, 2021 7:24 pm
by phil
I'm afraid many online games block tools like XMBC and others because they can be used to cheat. I expect the game detects simulated input API's used by XMBC to block the keystrokes. I'm not sure why it would work using the remote control, does the machine you are remote controlling have XMBC installed? If not, maybe the game does not detect the input as suspicious - I don't really know, but I don't think there is much I can offer in the way of assistance.

Regards,
Phil

Re: Xmouse working on games call Cabal when I do remote pc ultraviewer

Posted: Fri Jun 11, 2021 6:30 am
by gylerz
Pc that I remote don't have xmbc.. That's weird cause without do connection remote pc wot working. By the way thank you so much phill for reply mine question appreciated 😊

Re: Xmouse working on games call Cabal when I do remote pc ultraviewer

Posted: Fri Jun 11, 2021 2:40 pm
by phil
I expect when NOT on the remote PC (i.e. on the local one WITH XMBC) the game is detecting XMBC and blocking simulated input.
On the remote PC, Without XMBC, the game does not detect XMBC (as it is not there) and respects/receives the simulated keystrokes.

The other possibility is that this ultraview remote program sends the input to the remote machine differently, in a way that it is not detected/blocked by the game. But I don't know how Ultraview works so its only a guess.

As its an online game, and many online games detect/block XMBC and/or the Microsoft SendInput API that XMBC uses, there is nothing that can be done in XMBC to avoid that blocking.